PRELUDE
This is my RCT3 biography- And
it’s long. Skim it if you want or read the whole thing if you
want to. I wrote it for you RCT enthusiasts and for myself… a
kind of RCT3 diary I can look back upon in the future.
PROLOGUE
My RCT3 life began when RCT3 was
released. I never played RCT1 or RCT2. I always played (and
still do) first-person shooters. But let me first start by
giving you a little background info. I was born in Florida and
spent my early childhood there. Disney World had just opened up
and I remember spending a lot of time there. My Dad would bring
my sister and I there on a Saturday and we would stay all day.
If we got good grades, we’d spend the weekend there. My Dad took
me on lots of vacations to amusement parks all the time. A
typical family vacation would be to go to Disney World, Sea
World, Bush Gardens and Six Flags over Georgia. Thanks Dad! I
grew up loving theme parks. I eventually moved to Connecticut,
where I went to High School, attended college in Boston and now
live in Arizona.
So, a few years ago, my wife
bought me SimThemePark as a gift. I thought it was a pretty fun
game. I always eyed the RCT series but never bought them.
Eventually I saw the teaser trailers for RCT3 and I just had to
get it. Man did it look great.
All I wanted to do is build my
own theme park. I could care less about the game portion
(scenario). In fact, to this day, I’ve NEVER played the actual
game. It didn’t take me long to decide to build a “dark” ride. I
love thrill rides, but I just adore slow dark rides. I always
wanted to ride a mix of both elements and I thought RCT3 would
give me the opportunity to build one. I started to build
Thrill’s Canyon – Time Racer.
THRILL’S CANYON – TIME RACER
I believe that I had a question
about the game so I logged into Atari. If I remember right, I
wanted to know if there was a way to place roofing tiles without
having to raise them from the ground each time. Thank God for
that CTRL key patch! I placed hundreds of roofing tiles the old
way to finish Thrill’s Canyon… yikes.
I was already a member of Atari
for other reasons (Since 2003). I had never been an active
member of any message board. The whole idea behind it was
totally new to me. In fact, I was confused as to why anybody
would “hang out” at a message board at all. But then I noticed
people sharing their work. I decided to share Thrill’s Canyon.
However, some people couldn’t get it to work because it used
block brakes to speed up the coaster and that would only work if
you downloaded the current patch! That’s when I looked into
filming the ride, something I’d seen someone else do.
I had no experience with Movie
Maker. I read all the tutorials and figured it out and produced
the video for Thrill’s Canyon. I already owned the website
putmeonthenet.net. I was going to use it to sell basic 3-5 page
websites for small businesses, but never did. I decided to post
my video there.
I was surprised that people
seemed to enjoy it. I had fun making it and decided to make a
couple more. I also started building a park called Cirque
Mystique. I put a maze in the middle using bushes (I was already
experimenting and pushing the game to the limits). In the park,
I built The Lost World, a cheesy Dinosaur ride using the Tram.
The other ride was Pirates of the Mediterranean. In Pirates,
instead of spreading the ride out, I stacked it about 5 levels
high. I also used some rides as scenery. At the time it was
inventive and people took notice.
Those were the days weren’t they.
Remember the onslaught of music videos??? Bitter Jeweler, CK The
Fat… what happen to music videos. Remember the Thriller video???
That was amazing with all the peeps doing the Thriller dance.
Anyone have this??? I want to put it up at my site.
SKI JUMP
So anyway, I started thinking,
why make something in RCT3 and film it if all you are going to
release it on Atari as a video? I might as well make a video and
use RCT3 as the tool. My first experiment with this was Ski
Jump. I had the coaster slide down a hill, jump the track and
land on it 100 yards away. It was all video editing. People were
dumbfounded by how I was able to do this.
HAUNTED HILL
That’s when I decided to use this
concept on a larger scale. That’s when I built Haunted Hill. I
remember people were confused as to how I was able to make the
coaster go forward and backward in the same track. Haunted Hill
was the first video that really had people take notice. I
remember Milkdud, Bitter Jeweler, Mickeyca, Marnetmar, Vodhin,
Tikitiki and others giving me praise. I was officially hooked on
RCT3 and video making.
THE SPELUNKER
I remember thinking that it would
be cool to be able to place a coaster in a cave. Tunnels were
not possible yet in RCT3. I knew that I could form all kinds of
mountains and stalagmites, but I could never have a top. But I
noticed that you can raise a mountain so high that you could not
see the top in coaster view. That’s when I had the idea of
flipping it all upside down. I knew that there was a coaster
that could flip 180 degrees and the game would still allow turns
and inclines. I knew I would need to use booster brakes to shoot
the train up the incline, to mimic it going “down” when flipped
over. The only problem was that I wouldn’t be able to bank the
turns as it would seem to bank to the outside when flipped.
It really confused many viewers
as to how I did it at first. Of course, some of the smart ones,
like Mickeyca, picked up on it. I wish I had Sony Vegas then. It
would have made the transition from outside the cave to the
inside (flipped over portion) so much better.
FANTASMIC
I felt like I needed to go BIG…
really BIG. The idea of doing Fantasmic The Ride started taking
shape. I knew I was making a movie, not just a ride. I knew that
it didn’t matter what the parts of the ride you didn’t see in
the video looked like. The ride would become the façade for the
video.
I would listen to the music and
try to figure out how I could incorporate RCT3 scenery into the
scenes. I remember jotting down the different scenes and
figuring out what could go where. I remember sketching out how I
could splice various sandboxes together into one seamless ride.
I experimented with the fireworks and figured out how to sync
them to the ride. Most people hadn’t even sync fireworks to
music yet, let alone inside a ride. I figured out how to time
the music and put it all together. To this day, I can’t believe
I made that in the original RCT3 and with only Movie Maker.
I remember the entire buzz from
just the screenshots. I created a preview for the ride. I found
that fun to do. In fact, I believe I was the first one to make a
preview video for a ride. I kind of became determined to create
new things and new ideas. Before it was even released, Fantasmic
was being talked about all over. There were tons of sites all
talking about it!
I couldn’t believe the response.
It was incredible. People absolutely loved it. In a way, it
revolutionized RCT3 video making. People like Bitter Jeweler,
Mickeyca (who had just released the amazing Night on Bald
Mountain- inspired me a ton), Marnetmar, Vodhin, Tikitiki,
Shyguy, DarkSim, CK the Fat, Joetomnj, Jcat (Pumper), Dean(AU),
CoasterSim.Fan just loved it. You know… I think CoasterSim.Fan
maybe my oldest fan. Thanks man!
I remember that I was completely
intimidated and scared of Mickeyca. He would pop up at Atari
with some of the most artistic designs and release a video so
crisp and beautiful. I really envied his style. At the time, I
didn’t know what he thought about my crap.
You might have only seen Atari,
Mods to the Max and Vodhin’s site, but I traced the video to at
least 50 discussion boards from around the world. Many weren’t
even in English. Dreamworks, a Belgian who rarely posts over at
Atari, interviewed me for a Belgium message board. For some
reason, my videos became especially popular there. To this day,
they still keep in touch.
People wanted to know how I did
it. People wanted to make their own. I had to post a backstage
“tour” of the making. Fantasmic put me on the map.
Now I go back and look at it, and
it looks like crap. I see so many problems with it. It was good
at the time of release, but now, yikes. Maybe someday I’ll
remake Fantasmic and bring it up to date.
JEDI ASSUALT
Three months later came Jedi
Assault. I noticed that I hadn’t seen the invisible track trick
used much. The newest Star Wars movie was coming out and I was
inspired to build something with a story… a mission. This was to
be mostly a movie and not a ride. On a side note: I remember
that it was around this time the RCTPlayers movie was being
created and released in parts.
I had downloaded FRAPS and was
eager to use it. I knew I could record video footage from other
games now. I filmed the fight scenes using the Star Wars games.
I decided to name the characters after the Atari members that
were supporting me at the time. If you want to hear some old
names; go watch Jedi Assault, that will bring back memories.
JA was more difficult to do at
the time than people might think. Producing the lasers was a
huge pain. Lasers weren’t invented yet for RCT3. Those were
modified fireworks. Aiming them took so many tries. Syncing the
dogfight was a huge pain. I was using Movie Maker still and had
several layers of sound effects which meant having to render,
edit and re-render again many times over.
This was really the first, that I
know of, video to come out that was made to tell a story. Of
course, the best storybook video was finally released…
RCTPlayers to this day, has to be the best RCT3 non-ride video
ever made.
THE AMERICAN ADVENTURE
If I remember right, I was going
to do the American Adventure after Fantasmic. However, the idea
for Jedi Assault came to me and I jumped into that. That is a
good thing because Soaked was released after Jedi Assault
premiered and I had finally gotten Sony Vegas. Before I started
AA, I had to learn Vegas first. I went on several sites and
downloaded many samples learning along the way.
The American Adventure was pretty
straight forward. I had the script from the show and I just
jotted down what scenery I wanted to use for each scene. The
cheats for track intersect were just being discovered. Again, I
believe that I was one of the first, if not, the first to have a
double station platform. A lot of people were amazed at that
concept alone.
I wanted to keep with the sync
events like Fantasmic. I even put a firework show in the video
where the ride stopped. The whole concept was very much like
Fantasmic. However, in Fantasmic, I wasn’t able to have a
picture on picture. I had to break away from the shot. With Sony
Vegas, I finally had the opportunity to display video on
screens. The screens came from some of the first CS sets ever
for RCT3. I wanted to create a ride you would find at EPCOT.
Something that turned to show you sets at different angels. I
knew that the wild mouse spun and that you could stop the
spinning using a special track piece. That’s when I decided to
try to “tame” the wild mouse coaster.
At the time, The American
Adventure was a pretty innovative ride video. There are a lot of
people who still think this is my best ride I ever made. I like
that it was fun but educational. I liked the racing car scene.
The tribute to 911 came out tactfully good. I thought it told a
great story. I even had someone say they showed it in their
History class!
THE REVENGE OF THE MUMMY
Now that I had Sony Vegas, I
wanted to see what I could really do. Wild was released. This
was the expansion pack I remember going and checking on the
boards everyday to see if there were new developments. Some got
to beta test it. We couldn’t wait to see screenshots and I
couldn’t wait for it to be released! I immediately wanted to do
something with the Egyptian set. I came up with The Mummy.
This was the first time that I
started a thread for a ride I hadn’t built yet. It became a very
popular thread at Atari. I held contests along the way. It was
kind of fun. But the video became a convoluted mess. Half way
through building, Marnetmar generously offered his Egyptian CS
Set before he released it at Atari. The Mummy became an
experimental canvas for all the new things I was learning with
Sony Vegas. Video effect after video effect- some really good;
some really bad. I was diligent in some places and lazy in
others. I admit that I didn’t even know where the story was
going half way through.
I think it really hit me when I
got a certain review. The review really hit the nail on the head
and I began to understand what it takes to create a really good
video, not just a special effects extravaganza.
"big budget film that went
absolutely nowhere, and confused more than corrected". -N747
Yep, n747. It was his review that
made me change the way I look at RCT3 video making. To this day,
it stands as one of the best critiques I’ve seen. I was getting
used to the fanbois comments of Awesome, Great, 5 million stars,
etc… I really came to appreciate n747’s critiques of RCT3
material. He has a very good sense of the game.
I learned that I was just a video
guy and not an artist. I lack that artistic eye that many of RCT
enthusiasts, like Fisherman, have. A year earlier, I discovered
Thornshadow Castle and was amazed. I offered to host the video
for Fisherman. A few months after the release of The Mummy, I
saw that Fisherman was working on a new production. I remember I
posted a tip in the Cirque Phantasmagorie thread. That lead to
me offering to host his new creation.
VOLTRON
I decided to take more time with
my next video. I even decided not to frequent the Atari boards
anymore and never mentioned the project. I started working on
Spiderman. But I should point out that at the very end of making
the Mummy, I started an experiment on battling coasters. I
figured I was pretty good at syncing stuff and I hadn’t seen a
good coaster battle video. Plus, I knew I had the capabilities
with Vegas to show all the coaster views on one screen.
Voltron was just a small
experiment that kind of turned into something a little bigger.
It was really all just thrown together. It was a fun piece of
junk. Unfortunately, some of the near misses were hard to tell
from the coaster view. The 4 coaster perspective (Black Lion)
was kind of neat to see though.
SPIDERMAN – THE ULTIMATE RIDE
It had been nearly a year since
the release of The Mummy. I never posted anything about
Spiderman until I released the preview. It was the first time I
released a preview when the ride was already completed. With
this ride, I used the Robo-coaster to replace the Wild Mouse
coaster concept used in The American Adventure. I also used
video billboards, an effect that most people didn’t/never used.
I took my time with Spiderman.
For someone without that artistic eye, I thought it came out
nice. I thought it had a great mix of special FX too. Of course,
there was one guy who was mad because it wasn’t the IOA version
of the ride! To this day,
I rank Spiderman as one of my best videos.
For some reason, ride videos were
starting to disappear over at Atari. Everything was about
building a new park with all the new Custom Scenery. Sadly,
Spiderman got the worst response in viewership. The thread faded
within a few days. One of my favorite videos died.
INERTIA
Again, this was nothing but an
experiment. Originally, I was just going to test the concept of
a coaster going back and forth on a track and work it into
something bigger. I really put my editing skills to work on this
one. There was no story here. There was no real theme. I filmed
the video when there was nothing but track. The test worked and
I decided that maybe I should release the video.
I have this fear that when I come
up with something new, that someone else is going to do it first
and release it before me. So I decided to jazz up the sandbox. I
just placed objects to fill in the gaps where I had already
built the coaster.
I made this ride in just about a
week. Can you believe that? And it turns out to be the favorite
for many people.
DESERT
MOUNTAIN EXPRESS
This is the latest publically
released ride video and perhaps the most exciting.
Again, I took my editing skills to the extreme.
I won’t go into much detail here as I don’t want to spoil
the surprise effect in the video.
You need to see it to believe it.
A lot of people loved the closing credits as you get to
see the progression of the ride being built.
Out of all my rides, DME is one that I can go back and
re-watch without it feeling too dated.
CONCLUSION
Desert Mountain Express was
nearly 2 years ago. Wow. It’s been two years since my last
video. Of course, I dabbled a bit with a couple parks.
Themeville: A park I created with a coaster inside a giant
pyramid. I started another park with another coaster inside a
giant cube. But these just didn’t do anything for me. I started
Monopolyville and created the Stock Market Crash ride. Never
filmed it though. That’s when I started to look at CS.
I saw that Mickeyca had created
some. I figured I’d look into it… I got hooked. I created the
game board pieces for Monopolyville. However, I had a newborn to
take care of and other obligations got in the way. Monopolyville
faded away.
I got back to RCT3 at the end of
the summer and started to experiment with CS and started Planet
Earth. I always wanted to build just a park. I was just the
video guy remember.
Of course, I can’t just make simple scenery.
JMAinAZ is all about the extreme and the special effect.
I’ve release a few sets of scenery including Recolorable
Animated Flags and several sets of animated fans, misters, vents
and more.
Over the last couple years I’ve actually been extremely active
with RCT3, building CS, rides, and communicating with many RCT
enthusiasts in the community, but I have yet to release
anything.
THAT MAY CHANGE HERE SOON.
SO STAY TUNED…
-JMAinAZ
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